Hello everyone! We hope all of you have had a great Friday!

This has been a busy week for us on the team, with work on gameplay polish progressing very smoothly as we grow nearer our launch window. We’re still working out details on exactly when that will be, so keep an eye out on our blog, as well as our Twitter & Facebook pages, for more news soon.

Recording for the game’s voice acting began (and mostly wrapped!) this week; as noted in our last post voice & casting director Melanie Ehrlich has stepped up to provide a wealth of amazing vocal talent for our game (as well as providing her own voice for the role of Sergeant Betty!), and listening to the recordings has been definite treat.

We’ve been steadily releasing news about our cast list over the last week on our Facebook page, and will post a complete cast list here next week. In the mean time, make sure to keep up-to-date with our Facebook and Twitter accounts to get the latest updates as they occur.

We leave you today with a handful of screenshots from the game, featuring brand new character art – We hope everyone likes how the game is shaping up, and will be back next week with our final, official cast list announcement. Until then!

Norse Noir: Loki's Exile - The Swahn Sisters

Norse Noir: Loki’s Exile – The Swahn Sisters

Norse Noir: Loki's Exile - Lenny & Nelson

Norse Noir: Loki’s Exile – Lenny & Nelson

Norse Noir: Loki's Exile - Edgar & Tyrone

Norse Noir: Loki’s Exile – Edgar & Tyrone

Norse Noir: Loki's Exile - Chesterfield the Magician

Norse Noir: Loki’s Exile – Chesterfield the Magician

Hello everyone and happy Friday! We on the team are exceptionally busy right now working on finishing up the title for our release later this month but wanted to take a moment to share some incredibly exciting news, as we have recently partnered with casting & voice director Melanie Ehrlich of LTM Casting to assemble the cast of actors & actresses who will be bringing Norse Noir: Loki’s Exile to life! Melanie has brought a massive amount of enthusiasm and excellent experience onto the project and we’re thrilled to be working with her on this title.

Though we can’t offer any hints as to who we’ve selected for the final roster of talent just yet (paperwork being signed, etc. etc.) I will say that it is super exciting for real  and we can’t wait to share the cast list with all of our fans. Keep your eyes peeled here on our official blog, Facebook and Twitter accounts for more information (and an official press release) coming very, very soon.

Again, hope everyone’s gearing up to have a great weekend – We’ll be back with more next week!

Hi guys, Jørgen the boss here!
Good news and bad news.

Good news: we have 40 000 words in the game!
Bad news: 40 000 words is a surprisingly large amount of text, I really did not allocate the right amount of time and resources to record that much.
As a result, I have to delay the game; the game is otherwise done, so as soon as we get the voices and can put it in, we’ll ship the game.

Have a nice weekend!

If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

Super Friday with total solar eclipse! A good way to start the weekend!

With Aegir´s hall on the screen we also enjoyed some Friday beer from Aegir Brewery. What a nice coincident.

OJ working on Aegir´s hall.


Aegir hall was a peaceful retreat. It was illuminated by gleaming gold. Instead of having a fire, gold was put onto the floor of the hall to provide light. Gold is therefore called Aegir’s fire




Have a nice weekend and enjoy the spring equinox!

If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

Hello people! Happy to announce that the countdown has officially begun. I´m very excited and it is very hard to hide it! Team is working harrrd , the image below can speak for itself!


T-29 days until planned release. Good thing I got two more bottles ……

If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

Hello people! The launch date is right around the corner and soon the countdown can begin. Meanwhile we have for you a portrait of the sea Goddess Ran
With her name meaning “Robber”, this describes her dangerous and unpredictable nature well.
Ran is the wife of Ægir the Sea God, together they have nine daughters who are known as the Billow Maidens. They live beneath the ocean and everything that falls in the sea is counted as a gift to Rán.
She has a net that she uses to captures and drags seafarers down to a feast in her underwater abode. At this feast all things would self-serve under her command, both food and ale and other implements needful to the feast.
The drowned unfortunate seafarers where treated well if they carried gold with them, as Rán loves Gold.

ran png


“In the deep sea caves
By the sounding shore,
In the dashing waves
When the wild storms roar,  
In Her cold green bowers,
n the Northern Fiords,
She lurks and She glowers,
She grasps and She hoards
And She spreads Her strong
Net for Her prey.”
— James Baldwin–


If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

It´s Friday! The sun is shining and it seems like spring is arriving early this year. The team is hard at work creating some amazing assets for the project, and we wanted to give a quick look at our GUI & interface design.


If you have any questions or comments, please don’t hesitate to leave them below and we’ll answer you as quickly as possible.

We hope you enjoy and have a wonderful weekend!

Hello people! Lots of exciting news since I have joined the team. I will be trying my best to keep you wonderful people updated with the development of game, the team and all kinds of news from our office.

That said let´s start with the top news of the month: We are super excited to announce that highly experienced sound technician Jory Prum has joined our project as Sound Engineer and will be lending his help with our needed voice actors and sound effects. Jory has a lot of experience, having previously worked on projects with Telltale Games, Double Fine Productions, and Maxis (among others), and we are thrilled to have him working with us on Norse Noir: Loki’s Exile!

Second top news of the month is that we will be targeting March 31st as a launch date for Loki’s Exile, and it looks like we will make it! YEAH!

We’ve been having a lot of “invisible” progress lately, designing puzzles, getting things to work – and then there are some things we just don’t want to show (because, spoilers) – BUT! Here’s an in-development environment that you guys haven’t seen before. So…enjoy!

Questions or comments? Please don´t hesitate to leave your thoughts and we’ll answer you as quickly as possible.

Until next time, have a nice weekend!

Hello everyone and happy new year. Postcards for our Kickstarter backers are going out this week!


We also have a new team member to announce this week – Sara Raz, who is joining KreativeSpill as a marketing and social media manager. Sara will be taking up the reigns on our social media platforms, so expect to hear lots more from her soon!

We hope everyone out there is having a great start to their new year!

Hello everyone. When last we updated you all we had fantastic news, that being that we’ve managed to secure a non-insignificant amount of additional funding for Norse Noir: Loki’s Exile. Unfortunately, while this is great news it comes with a few downsides, which I’m here today to talk about and discuss.

No one wants to be the bearer of bad news, least of all myself, and while I could sit here and wrap said news in a thousand blankets of obscurity I personally think it’s better to just be up-front and come out with it rather than trying to distract everyone with a wall of text.

We are sorry to announce that we will be delaying the launch of Norse Noir: Loki’s Exile until, at a maximum, April of 2015. It is our hope to have the title completed and launched prior to this date, but we are saying April now as it is our “worst” projection and would not want to disappoint our fans with any further announcements of delays in the future.

…. ok. So that’s the big news, and it sucks. The reasons for this delay are several-fold, and again, I would rather be up-front with everyone regarding the whys and hows than leave questions unanswered, so please allow me to explain.

#1: Voice Acting: As noted in our previous post regarding the additional funding we’ve received, we now have the finances (limited though they may be) to offer a fully voice-acted game in both English and Norwegian on launch. We are contractually obligated, by our arrangement with the Norwegian Film Institute, to provide a full Norwegian translation of the title, and will be extending this to our voice acting.

#2: The Script: I’m the one in charge of the writing for Loki’s Exile and I am willing to admit that it is not where I have wanted it to be. Though the plan was to have the written script finished and ready for launch by November we’ve taken the time to go through and work on both the story and the puzzle sequences in the game, putting us in a much better position story-wise but requiring a lot of rework on the game’s text. This has thankfully had very little impact on the art resources needed for the game, but does still require work. The script *must* be completed and locked in the very near future, as we will need to ensure enough time to work on translations of the game and to have our actors able to record all the needed lines.

#3: Translations: It has always been our hope to provide Loki’s Exile in as many languages as possible, and with the additonal funding for the title we now have that opportunity. Though translation work for multiple languages can itself take place simultaniously, implementing each of these languages takes individual time per translation received. This is a minor time concern, but one we wanted to list out as well. It is worth nothing here that any additional translations beyond English and Norwegian will NOT be receiving their own voice tracks (things get expensive with voice acting really, really quickly and on a lot of levels), but will instead be text-only.

#4: Character Animations: This is the big one!  As mentioned during the Kickstarter we were fortunate enough to bring aboard a new artist and animator (Marie), who has accomplished fantastic animation work so far.  (We also thank Freya for all her excellent concepts, but having stayed with us twice as long as originally intended she really had to get back to her other ventures.)

Because of this, we took a look at some of our storytelling and found places that could be better told with more characters / animations rather than cut scenes, and this restructured plan placed us just about on track to finish the game at our original estimated goal of “November-ish”.  However, knowing that we now have additional funding to help us make Loki’s Exile the best title we can, we have taken another second (that makes it the third) look at how we use animations to tell the story, and we are even more happy with what we will be getting this time.  Also, we have tried out some variations in animation workflow and this means we can bring you an updated look to the characters.  Of course, this is a lot of words to talk about the things that I know you want to see, so without further ado… meet our new Lars:

New animated sprite for Lars in Norse Noir: Loki's Exile

You’ll notice a small but appreciable difference from our earlier character sprite for Lars and the newer version – Our colors are a bit flatter but also brighter and more distinct overall, which is a trend we’ll be carrying forward into the rest of our sprite creation. We’re also happy to show off two other examples, in the form of our Police Station setting and the interior of Aegir’s Hall:

police_station_new_character_sprites aegirs_hall_new_character_sprites
(please note that both of the scenes are still very much under construction and work-in-progress)

Again, notice the brighter and more eye-catching colors to the characters, as well as the slightly more exaggerated proportions & facial expressions – This helps us bring distinction to the characters and help separate them from the background action, often important with the color-muted urban environments of the city.

So. There you have it. The unfortunate news of delaying, along with the reasons as to why. Hopefully, though, you all like the progress and new direction of our art style, and are looking forward to the final product as much as we are looking forward to showing it off. Though it may be a few months later than expected, we will do everything we can to make sure it’s worth the wait.

In the mean time, please leave any comments or questions you have for the team and we’ll answer them as quickly as possible. We’re very happy to communicate with our fans and players, and look forward to your thoughts on both the good news and the bad. Until next time.