Norse Noir: Loki's Exile Twitter Contest

Enter our Twitter contest for your chance to appear in-game!

Join Loki in Exile with our new art for tweets contest! Starting today, right now, for the next three weeks and until the end of the Kickstarter we will be picking one winner each week to appear in our game – Just like in our $120 Reward Tier on Kickstarter your likeness could be used as an in-game painting, a statue, or even NPC, but here all for the cost of following us on Twitter and helping spread the word about our contest!

What’s even better: At the end of the Kickstarter, successful or not, one lucky person from these three weeks will receive a hand-painted portrait of one of the backgrounds from Norse Noir: Loki’s Exile, FREE! Postage on us! This will be a beautifully done piece by lead artist Ole Jacob Kiellend, responsible for all of the wonderful scenery in our game. Normally this is ONLY available in our $800 Reward Tier on Kickstarter, so this will be a darn good bargain for one lucky winner!

To enter, you must both follow the Twitter account @NorseNoir AND retweet our contest announcement on Twitter – It’s that simple, but you MUST DO BOTH! Failure to do one or the other means you won’t be entered, and we think that would be sad. :(

Our first winner will be chosen on September 3rd at 05:00pm EST – Winners will be notified by direct message on Twitter. You MUST respond to our DM within 48 hours or else another winner will be chosen! All winners will be announced on our Twitter page as soon as they have replied – Likewise, all winners must be willing to sign standard waivers allowing us use of their likeness in our game (keeping the lawyers happy is a must, unfortunately). Also, all entrants MUST follow the Twitter Contest Rules & General Rules of Conduct – Breaking these is bad and won’t win you any prizes.

Again, just follow @NorseNoir and retweet our contest announcement for your chance to win – Good luck, and we’ll see you on Twitter!

Wow! We want to take a moment to thank everyone for the awesome showing of support so far – At the time of this posting over 40 people have generously backed our project, and we think that’s a great start! Our Facebook page and post about the Kickstarter has gotten a lot of views and shares, and we’re even starting to get some media coverage! Alexander Bradley of Anything Geeky Reviewed has been gracious enough to put up some very kind words about our game that will hopefully help spread the word.

We have lots more planned and in store for the next thirty days, so follow our blog, Facebook and Twitter for more news and updates incoming soon. In the mean time, thank you again to everyone who has backed and supported us so far, and please remember – We need your help to make Loki’s Exile a reality. Every dollar pledged, from one to one hundred, makes a difference. Stay tuned for more!

Today we wanted to show a bit of behind-the-scenes work for Norse Noir: Loki’s Exile, highlighting one of my favourite aspects of our art process – Our rotoscoping techniques!

Rotoscoping is an animation technique dating to the early 1900s, invented by artist Max Fleischer and used in some of the most popular classic silver screen cartoons of the era –  Superman, Betty Boop, Snow White & the Seven Dwarves, and many more. The technique is still used to this day in both feature films and games alike, with titles such as Prince of Persia and Flashback both owing their smooth animation and realistic graphics to use of rotoscoping.

As we’re currently working on our final trailer for Loki’s Exile, which will include both gameplay and animated cut-scenes to be used in the title, we figured this would be a great time to show off some of our art, giving you an idea of what to expect in our trailer.

In creating a video like this, what is essentially a mini-movie, the first step is to draft a script and outline, and then have both the writers and the artists sit down to discuss the script and come up with a brief storyboard for the various scenes within. Once the team has a firm grasp on how the scenes should look, work then begins on filming.

For this particular scene in the trailer, we needed a shot of a mobster looking menacing and threatening, so we put our coder/sound guy/all-around cool dude Thomas in the appropriate attire, tossed him in front of a camera, and told him to give us his best Wolverine impersonation.

 

Trailer frame one

Yeah, that’s about right.

 

Notice that while the positioning and the angle are both right, some parts of Thomas have been chopped off in the shot; to compensate for this, the artist has added a small border to the outside of the frame, to give them enough space to draw the missing lines & details, as well as allowing our film editor additional edge space for cropping & positioning.

After this footage is shot it’s sent off to our artist Freya, who then begins the work of drawing over the image. In the old days, this was accomplished by projecting an image of the frame to be drawn over onto a glass slide or table top; these days we have the joys of Photoshop, and can simply paint in multiple layers or tweak transparency as needed to get the best result. This also makes for a much less cramped workspace overall.

 

    This guy looks like he knows the pain of stubbing your toe on a drafting table.

This guy looks like he knows the pain of stubbing your toe on a drafting table.

 

In using the filmed reference model, drawing the line art needed for the character becomes a much faster prospect, freeing our artist up to move on to the coloration and shading part of the process much sooner. Typically a set of flat, basic colors are chosen first, used to fill in the general areas of the line art, and then both highlights and shadows are painted in as additional details.

 

I feel... pretty.

I feel… pretty.

 

And there we have a frame! From here the frames move to our artist OJ, who drafts and adds in the backgrounds for each frame as needed, typically taken from the same areas used and explorable in the game.

 

trailer_mobster_frame_4

A pawn shop and a mobster just fits, somehow.

 

Once the background is added, this is now a complete frame and ready to be added into the trailer. Each frame has varying amounts of complexity and takes differing amounts of time, but in using techniques like rotoscoping we not only gain in time spent but also create a style for the title that harkens back to the era of its setting.

We hope you’ve enjoyed this small preview of the upcoming trailer for Norse Noir: Loki’s Exile – Make sure to stay tuned for more news and information coming soon!

 

All done!

All done!

Hi everyone! We on the team are all gearing up for the launch of our Kickstarter later this month, but we wanted to show off a few of the environments and areas you’ll have the opportunity to explore in Norse Noir: Loki’s Exile. Each area is rich in both visual detail and story, and we hope this small preview leaves you wanting more!

Farwood Estates

norse_noir_lokis_exile_background-apartment

Our hero’s home. This in particular is the apartment Lars lives in, conveniently located near his favorite watering hole the Cold Trout. The apartment building is managed by one Ms. Farwood, a no-nonsense woman who’s very serious about making sure the rent is paid on time.

City Central Bus Terminal

norse_noir_lokis_exile_background-bus_station

Where most everyone passes through sooner or later. Cheap shoeshines and street performers can usually be found here… along with plenty of people who should really keep a better eye on their wallet.

Roomy! Cabaret and Bar

norse_noir_lokis_exile_background-cabaret

Owned by Freida Rumner, local fashionista and… eccentric, Roomy! is one of the most happenin’ spots in town. Though things can get a bit hairy on a Friday night, the bar is kept trouble-free by bouncer and (former) friend of Lars, Remy.

The Swahn Sisters Loan & Pawn Shop

norse_noir_lokis_exile_background-pawn_shop_interior

Local home of offers people can’t refuse. This pawn shop is owned by the infamous Swahn sisters, a trio of crime lords known for their foul tempers and iron grip on the city’s underbelly.

City District 221 Police HQ

norse_noir_lokis_exile_background-police_station

One of the smaller district offices but definitely not without its fair share of “clientele”, the area is usually left to be overseen by the fair-but-stern Sgt. Betty Marie.

 

We hope you’ve enjoyed this sneak peek at some of the areas coming to Norse Noir: Loki’s Exile. Let us know what you think in the comments below, or hit us up on Facebook or Twitter – We’re always happy to hear from you!