Super Friday with total solar eclipse! A good way to start the weekend!

With Aegir´s hall on the screen we also enjoyed some Friday beer from Aegir Brewery. What a nice coincident.

OJ working on Aegir´s hall.

OJ

Aegir hall was a peaceful retreat. It was illuminated by gleaming gold. Instead of having a fire, gold was put onto the floor of the hall to provide light. Gold is therefore called Aegir’s fire

 

 

 

Have a nice weekend and enjoy the spring equinox!

If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

Hello people! The launch date is right around the corner and soon the countdown can begin. Meanwhile we have for you a portrait of the sea Goddess Ran
With her name meaning “Robber”, this describes her dangerous and unpredictable nature well.
Ran is the wife of Ægir the Sea God, together they have nine daughters who are known as the Billow Maidens. They live beneath the ocean and everything that falls in the sea is counted as a gift to Rán.
She has a net that she uses to captures and drags seafarers down to a feast in her underwater abode. At this feast all things would self-serve under her command, both food and ale and other implements needful to the feast.
The drowned unfortunate seafarers where treated well if they carried gold with them, as Rán loves Gold.

ran png

 

“In the deep sea caves
By the sounding shore,
In the dashing waves
When the wild storms roar,  
In Her cold green bowers,
n the Northern Fiords,
She lurks and She glowers,
She grasps and She hoards
And She spreads Her strong
Net for Her prey.”
— James Baldwin–

 

If you have any questions or comments, please don´t hesitate to leave them below and we´ll answer you as quickly possible. Until next time!

It´s Friday! The sun is shining and it seems like spring is arriving early this year. The team is hard at work creating some amazing assets for the project, and we wanted to give a quick look at our GUI & interface design.

1E40FA58F94717DFF815099F9134CAF3FD22E897A26AE805CApimgpsh_fullsize_distr

If you have any questions or comments, please don’t hesitate to leave them below and we’ll answer you as quickly as possible.

We hope you enjoy and have a wonderful weekend!

Hello people! Lots of exciting news since I have joined the team. I will be trying my best to keep you wonderful people updated with the development of game, the team and all kinds of news from our office.

That said let´s start with the top news of the month: We are super excited to announce that highly experienced sound technician Jory Prum has joined our project as Sound Engineer and will be lending his help with our needed voice actors and sound effects. Jory has a lot of experience, having previously worked on projects with Telltale Games, Double Fine Productions, and Maxis (among others), and we are thrilled to have him working with us on Norse Noir: Loki’s Exile!

Second top news of the month is that we will be targeting March 31st as a launch date for Loki’s Exile, and it looks like we will make it! YEAH!

We’ve been having a lot of “invisible” progress lately, designing puzzles, getting things to work – and then there are some things we just don’t want to show (because, spoilers) – BUT! Here’s an in-development environment that you guys haven’t seen before. So…enjoy!

Questions or comments? Please don´t hesitate to leave your thoughts and we’ll answer you as quickly as possible.

Until next time, have a nice weekend!

The headline is correct: We’re headed to Steam! Norse Noir: Loki’s Exile has recently made it through the Steam Greenlight process and we couldn’t be happier – This is a huge, huge boon for us and the title, and we wanted to show our appreciation to everyone who’s helped support our campaign over the last month with a special wallpaper!

Norse Noir: Loki's Exile has made it onto Steam via Greenlight!

Our special Greenlight celebratory wallpaper!

This wallpaper shows off the familiar trickster god Loki and the mirthful sea god Aegir as well, set against the playable backdrop of the latter’s home & hall. This wallpaper is available in a variety of resolutions and can be downloaded for free either by clicking the above picture or the following link: Norse Noir Wallpapers, Screenshots & Media

We are again sincerely grateful to all our fans and followers who have helped us reach this goal and we’re looking forward to having more to show from the team soon. Until then!

Norse Noir: Loki's Exile Twitter Contest

Enter our Twitter contest for your chance to appear in-game!

Join Loki in Exile with our new art for tweets contest! Starting today, right now, for the next three weeks and until the end of the Kickstarter we will be picking one winner each week to appear in our game – Just like in our $120 Reward Tier on Kickstarter your likeness could be used as an in-game painting, a statue, or even NPC, but here all for the cost of following us on Twitter and helping spread the word about our contest!

What’s even better: At the end of the Kickstarter, successful or not, one lucky person from these three weeks will receive a hand-painted portrait of one of the backgrounds from Norse Noir: Loki’s Exile, FREE! Postage on us! This will be a beautifully done piece by lead artist Ole Jacob Kiellend, responsible for all of the wonderful scenery in our game. Normally this is ONLY available in our $800 Reward Tier on Kickstarter, so this will be a darn good bargain for one lucky winner!

To enter, you must both follow the Twitter account @NorseNoir AND retweet our contest announcement on Twitter – It’s that simple, but you MUST DO BOTH! Failure to do one or the other means you won’t be entered, and we think that would be sad. :(

Our first winner will be chosen on September 3rd at 05:00pm EST – Winners will be notified by direct message on Twitter. You MUST respond to our DM within 48 hours or else another winner will be chosen! All winners will be announced on our Twitter page as soon as they have replied – Likewise, all winners must be willing to sign standard waivers allowing us use of their likeness in our game (keeping the lawyers happy is a must, unfortunately). Also, all entrants MUST follow the Twitter Contest Rules & General Rules of Conduct – Breaking these is bad and won’t win you any prizes.

Again, just follow @NorseNoir and retweet our contest announcement for your chance to win – Good luck, and we’ll see you on Twitter!

Today we wanted to show a bit of behind-the-scenes work for Norse Noir: Loki’s Exile, highlighting one of my favourite aspects of our art process – Our rotoscoping techniques!

Rotoscoping is an animation technique dating to the early 1900s, invented by artist Max Fleischer and used in some of the most popular classic silver screen cartoons of the era –  Superman, Betty Boop, Snow White & the Seven Dwarves, and many more. The technique is still used to this day in both feature films and games alike, with titles such as Prince of Persia and Flashback both owing their smooth animation and realistic graphics to use of rotoscoping.

As we’re currently working on our final trailer for Loki’s Exile, which will include both gameplay and animated cut-scenes to be used in the title, we figured this would be a great time to show off some of our art, giving you an idea of what to expect in our trailer.

In creating a video like this, what is essentially a mini-movie, the first step is to draft a script and outline, and then have both the writers and the artists sit down to discuss the script and come up with a brief storyboard for the various scenes within. Once the team has a firm grasp on how the scenes should look, work then begins on filming.

For this particular scene in the trailer, we needed a shot of a mobster looking menacing and threatening, so we put our coder/sound guy/all-around cool dude Thomas in the appropriate attire, tossed him in front of a camera, and told him to give us his best Wolverine impersonation.

 

Trailer frame one

Yeah, that’s about right.

 

Notice that while the positioning and the angle are both right, some parts of Thomas have been chopped off in the shot; to compensate for this, the artist has added a small border to the outside of the frame, to give them enough space to draw the missing lines & details, as well as allowing our film editor additional edge space for cropping & positioning.

After this footage is shot it’s sent off to our artist Freya, who then begins the work of drawing over the image. In the old days, this was accomplished by projecting an image of the frame to be drawn over onto a glass slide or table top; these days we have the joys of Photoshop, and can simply paint in multiple layers or tweak transparency as needed to get the best result. This also makes for a much less cramped workspace overall.

 

    This guy looks like he knows the pain of stubbing your toe on a drafting table.

This guy looks like he knows the pain of stubbing your toe on a drafting table.

 

In using the filmed reference model, drawing the line art needed for the character becomes a much faster prospect, freeing our artist up to move on to the coloration and shading part of the process much sooner. Typically a set of flat, basic colors are chosen first, used to fill in the general areas of the line art, and then both highlights and shadows are painted in as additional details.

 

I feel... pretty.

I feel… pretty.

 

And there we have a frame! From here the frames move to our artist OJ, who drafts and adds in the backgrounds for each frame as needed, typically taken from the same areas used and explorable in the game.

 

trailer_mobster_frame_4

A pawn shop and a mobster just fits, somehow.

 

Once the background is added, this is now a complete frame and ready to be added into the trailer. Each frame has varying amounts of complexity and takes differing amounts of time, but in using techniques like rotoscoping we not only gain in time spent but also create a style for the title that harkens back to the era of its setting.

We hope you’ve enjoyed this small preview of the upcoming trailer for Norse Noir: Loki’s Exile – Make sure to stay tuned for more news and information coming soon!

 

All done!

All done!

Hi everyone! We on the team are all gearing up for the launch of our Kickstarter later this month, but we wanted to show off a few of the environments and areas you’ll have the opportunity to explore in Norse Noir: Loki’s Exile. Each area is rich in both visual detail and story, and we hope this small preview leaves you wanting more!

Farwood Estates

norse_noir_lokis_exile_background-apartment

Our hero’s home. This in particular is the apartment Lars lives in, conveniently located near his favorite watering hole the Cold Trout. The apartment building is managed by one Ms. Farwood, a no-nonsense woman who’s very serious about making sure the rent is paid on time.

City Central Bus Terminal

norse_noir_lokis_exile_background-bus_station

Where most everyone passes through sooner or later. Cheap shoeshines and street performers can usually be found here… along with plenty of people who should really keep a better eye on their wallet.

Roomy! Cabaret and Bar

norse_noir_lokis_exile_background-cabaret

Owned by Freida Rumner, local fashionista and… eccentric, Roomy! is one of the most happenin’ spots in town. Though things can get a bit hairy on a Friday night, the bar is kept trouble-free by bouncer and (former) friend of Lars, Remy.

The Swahn Sisters Loan & Pawn Shop

norse_noir_lokis_exile_background-pawn_shop_interior

Local home of offers people can’t refuse. This pawn shop is owned by the infamous Swahn sisters, a trio of crime lords known for their foul tempers and iron grip on the city’s underbelly.

City District 221 Police HQ

norse_noir_lokis_exile_background-police_station

One of the smaller district offices but definitely not without its fair share of “clientele”, the area is usually left to be overseen by the fair-but-stern Sgt. Betty Marie.

 

We hope you’ve enjoyed this sneak peek at some of the areas coming to Norse Noir: Loki’s Exile. Let us know what you think in the comments below, or hit us up on Facebook or Twitter – We’re always happy to hear from you!